![]() We can't wait to have this gorgeous map in the players hands. This map is located in the rural regions of Afghanistan and will feature a scope-less USMC fighting the Taliban and MEC on both Insurgency, AAS and Skirmish gamemodes. Next to the two maps being introduced with the Falklands, we have also added a brand new map: Bamyan, a 4x4km map inspired by Takistan from Arma 2. Most notably Fallujah West, Silent Eagle, Pavlovsk Bay, Qwai River and Xiangchan have seen drastic changes to their gameplay. In particular Al Basrah, Beirut, Gaza, Grozny, Kozelsk & Wanda Shan are significantly updated in this release to improve their gameplay and look.īesides those changes, we will also be adding more variety by adding several new layers into the mix as well as making major changes to others. ![]() But next to those, we will be introducing some big changes to some of our current maps as well. Like in any release, there will be many quality of life improvements to all our maps as well as balancing the over 400 gameplay layers we have in PR today. Note: Don't pay attentions to the specific colors used, these colors are randomized by the editor in which the screenshots were taken. ![]() To read a bit more in detail of these changes you can read this highlight. We will be monitoring how this goes when the update goes live and make changes where necessary. Every anti-armor weapon will now do serious damage to a tank from behind. While this will make it harder to kill a tank from the front, it will also be the end of a tank surviving a HAT missile into its rear. The frontal armor of our modern tanks is now much more resistant to ATGMs and other HEAT projectiles, but they are more vulnerable on the sides and rear than before. The second part is a rework of the damage values that different weapons do to tank materials, such as how much damage a light AT weapon does to rear armor on a tank, or how much damage a tank AP shell does do the side of another tank. The meshes now have only front, side, and rear/top armor materials. You can see a visualization of that below in the screenshots. Many exploitable weak points such as tracks and small areas of glass or cloth material have been fixed. The collision meshes and material mapping of our tanks and many other vehicles have been redone. The coming release will feature two major changes to the way armored vehicles take damage in PR. We aim to release them some point in the future but we wished not to delay 1.4's release. There are too many small and big features coming with this expansion to list here so we'll keep most details for closer to release and leave you with some screenshots to explore.ĭo note however that the naval features that we have previously teased will unfortunately not be making an entry in v1.4, due to real life circumstances of key-developers that has delayed this major task and will take a little more time to finish. Both factions feature a varied arsenal of new aircraft and weapons for our pilots out there.Īlongside all the new content We are also introducing new gameplay systems such as the CLOS SAMs, retarded bombs and more!īoth factions will be playable on 2 maps Goose Green, a 2x2km map focused on infantry combat and The Falklands, our first 8x8km map featuring the entire Falklands Islands and an overview of the entire war, with lots of airspace for the aircraft to fly around in! There are also some new stationary weapons such as the Tigercat SAM and Rheinmetall Rh 202 AAA gun also make their appearance. Featuring the British and Argentine factions with kit and weapons from the 1982 war, with some brand new infantry weapons, such as the L4A4 Bren LMG, the Sterling submachine gun and the Shorts Blowpipe to name a few. The Falklands Expansion has finally been fully integration into v1.4, and it has received quite an update since it was last released with v0.981. But unforeseen consequences could push this back. We plan to release v1.4 in the next few days. For that see the full changelog which we plan to release tomorrow. This is by no means a full and complete list of all features and content. Throughout this announcement, many topics will be linked to previously released blogs and highlights with more detail. The much anticipated Falklands theater will make its re-introduction, but what else is there? Here is a listing of some of the major features you can expect to see in the next release. ![]() After a long wait, we can finally share more of what to expect for the next major release of Project Reality: v1.4. ![]()
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